Character Creation Guide
Your character is the avatar you will take into the world of Ayen, and he or she will be shaped both by the decisions you make now and those you make during the game. Don’t feel pressured to have everything completely figured out at the start of the campaign; if you do, I’m sure five minutes in you’ll have to improvise something new anyway. With that being said, let’s dive in:
Choosing Race and Class
In D&D these are probably the most fundamental decisions to make about your character. Every other decision you make in this guide will branch off of these two basic choices.
- Fighter Type
- Cleric Type
- Thief Type
- Arcane Type
- Bard Type
A lot of people’s first thought when starting a new character is to dive right in to the numbers and try to create something that they think will “win”. While this is a valid strategy, I encourage you to instead work on the idea of your character first, rather than his or her stats. Think about these questions to begin (credit Errant Dreams):
- What is your character’s name? (Samples)
- What does he/she do for a living?
- And what does he/she do in free time?
- How does the character make ends meet (could be the same as #2, but doesn’t have to be)
- How wealthy is the character?
- What other characters (PC/NPC) does the character know, why, and how well?
- Where does the character live? (Atlas)
- What sort of possessions/property does he/she own?
- Does he have a family?
- Does he have any friends? Any enemies?
Don’t worry about being really in-depth on these, unless you want to. And don’t worry too much at this stage about how these answers fit perfectly to the game world; you can always make adjustments to bring it in line during the first few game sessions.
Now that you know who your character is, it’s time to start filling in the character sheet. Because rolling randomly for scores tends to a) produce unbalanced parties and b) take all the fun out of the character fluff we just spun up, so you’ll be generating ability scores via point buy. The table at right lists the point costs of different scores. As much as you may want to, you cannot lower your scores below 8 or raise them above 18 during point buy. Racial modifiers can later take your scores above 18 or below 8, but these are applied after the point buy.
For this game, you are given 36 points with which to buy your character’s scores. There is no way to get more points to spend, and you must spend all of the points.
You character didn’t just walk out the door and decide to be whoever she is now on day one. Along the way, she’s worked odd jobs and picked up a variety of skills that are totally unrelated to her core class. At character creation you get to pick two such skills that your character has developed in the past. These can be anything (that isn’t ridiculously broad), and whenever you can justify using this experience in game, you will recieve a +3 bonus to the relevant roll. Some example skills:
- Survival Skills
- Weapon Specialization